Apologies for the delay to this post, when real life (read: jobs/sickness/DIY) comes a-callin’ I have to answer. After all, I’m only human. Anyway, this is a quick update on the end of my month in the games industry.
My time with Laughing Jackal came to a close, on my last day in the office I bought delicious treats for everyone and in return got loads of Ghostlight swag, posters, a T-shirt and a copy of Agarest Zero.
My lovely signed Digital Devil Saga poster! |
The final day of my industry experience was at the Eurogamer Expo in London. All the Laughing Jackal team were there, armed to the teeth with Cubixx HD flyers. After a lengthy queuing session with Daren, who I can only assume thoroughly, enjoyed my company, I was set loose in a world of games. It was great fun to play everything, although the queues were a lot longer than back in 2009 when the Expo was at Billingsgate. The only game I really put up with a long wait for was Skyrim, and that was only because I had Mark Richards, the creator of that delightful Prime Minister’s Question Time game to keep me entertained.
What I missed most from the old Eurogamer was the lack of developer – customer interaction. Back in 2009 several of the big titles I played had members of the development team talking players through and really adding value to the experience. Here it was largely uninterested events staff, but with one exception. OnLive.
I was sceptical about this new Cloud-gaming service but after chatting to several members of the team, one of whom had flown in from California for the event. A lot of my concerns were laid to rest and I was given a detailed talk-through about what goes on behind the scenes with the OnLive service.
Once again, I’d like to thank all the great folk at Laughing Jackal for giving me such a interesting and useful introduction to the industry. I guess now it’s time for me to go forth and play!
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