Friday, 14 October 2011

My Month in Industry: Conclusion

Apologies for the delay to this post, when real life (read: jobs/sickness/DIY) comes a-callin’ I have to answer. After all, I’m only human. Anyway, this is a quick update on the end of my month in the games industry.

My time with Laughing Jackal came to a close, on my last day in the office I bought delicious treats for everyone and in return got loads of Ghostlight swag, posters, a T-shirt and a copy of Agarest Zero.

My lovely signed Digital Devil Saga poster!


The final day of my industry experience was at the Eurogamer Expo in London. All the Laughing Jackal team were there, armed to the teeth with Cubixx HD flyers. After a lengthy queuing session with Daren, who I can only assume thoroughly, enjoyed my company, I was set loose in a world of games. It was great fun to play everything, although the queues were a lot longer than back in 2009 when the Expo was at Billingsgate. The only game I really put up with a long wait for was Skyrim, and that was only because I had Mark Richards, the creator of that delightful Prime Minister’s Question Time game to keep me entertained. 


What I missed most from the old Eurogamer was the lack of developer – customer interaction. Back in 2009 several of the big titles I played had members of the development team talking players through and really adding value to the experience. Here it was largely uninterested events staff, but with one exception. OnLive.



I was sceptical about this new Cloud-gaming service but after chatting to several members of the team, one of whom had flown in from California for the event. A lot of my concerns were laid to rest and I was given a detailed talk-through about what goes on behind the scenes with the OnLive service.

Once again, I’d like to thank all the great folk at Laughing Jackal for giving me such a interesting and useful introduction to the industry. I guess now it’s time for me to go forth and play!


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